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 A Border Patrol List...
ladders
Posted: Aug 24 2007, 02:56 PM


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Hello, me again, sorry if this is getting annoying.

Again, to stagger the number of models I'll have to buy and paint, I've created a smaller list, in this case, a Border Patrol.

I've basically cut this down from my 1k list, please let me know what you think.



HERO

Branchwraith, annoyance of netlings - 90 pts.


CORE UNITS

8 Dryads - 96 pts. (lead by branchwraith)

8 Dryads - 96 pts.

10 Glade Guard - 120 pts.


SPECIAL UNITS

5 Wardancers - 90 pts.


TOTAL - 492 pts.
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Thragka
Posted: Aug 24 2007, 03:24 PM


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It's pretty good; the only problem is you might get a few bad looks for taking two units of dryads in such a small game, but there's certainly nothing wrong with it other than that.


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Swordsalot
Posted: Aug 24 2007, 06:57 PM


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I disagree: I think it is a great list. If you want to get fluffy and technical, he didn't include enough forest spirits: since if it's lead by a branchwraith and half the units are dryads, it is a forest spirit army.

But then, for such small games I doubt any fluff would work.

I like the list though. I would consider swapping annoyance of netlings though: the Dryad would probably be able to kill most characters in a 500 pt game regardless. Perhaps go with a shooting attack sprite instead: or the D6 S2 attacks.

Also, for some reason the wardancers look very out of place. They stand out so much, if I were facing that army I'd make sure they died in a turn or 2.


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@ztech
Posted: Aug 24 2007, 09:09 PM


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I, too, think it's a fairly good list. But I would take scouting Glade Guards rather than Wardancers. This said, I have never fought for or against Wardancers, so I don't know what they're worth in an actual game. At 18 points each and with so little protection, they better be pretty good.


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Thragka
Posted: Aug 25 2007, 05:27 AM


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I wasn't saying the list is bad, it's just that I've experienced people thinking that lists which are predominantly forest spirits are cheesy.


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ladders
Posted: Aug 25 2007, 08:24 AM


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I've thought about it, and to make this list as cheap as possible, I've tried to make it from only two boxes of plastic models. So, how's this?



HERO

Noble, scout kindred, hail of doom arrow - 120 pts.


CORE UNITS

12 Dryads, branch nymph - 156 pts.

10 Glade Guard - 120 pts.

5 Scouts - 85 pts. (lead by noble)


TOTAL - 481 pts.
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@ztech
Posted: Aug 25 2007, 09:00 AM


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I think it's better than the first list: you have sneaky stuff and close combat units. Of course it won't do so well against warbands with big blocks of infantry like Dwarfs, Empire, O&G and Skaven, but all Wood Elf armies have that problem.

Remove the branchnymph, though: as Burp has pointed out, it's hardly worth it. You can use your precious points on something more useful, like more models.

You seem to assume that your Noble will never go to close combat. But I think it would be wise to give him some light armor, a shield and an additional hand weapon, just in case he's needed in the melee. Even with the Hail of Doom Arrow, it's a waste not to use the Noble's good close combat abilities.


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ladders
Posted: Aug 25 2007, 10:14 AM


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I've read the topic, thanks for the link biggrin.gif .

I added the branch nymph for the extra attack but also to use up points, as I wanted to buy the bare minimum number of models to make this army, being a bit under 500 points I thought it might be worthwhile without having to another box which I'd barely crack into before fielding a 1k force.

As for the noble, I hadn't even considered close combat, thanks for pointing that out. There is one problem though, an additional hand weapon is 4 pts and a shield and light armour is also 4 points, I can;t get both without going over the 125 pt/model limit, which would be better to get?

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@ztech
Posted: Aug 25 2007, 10:25 AM


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QUOTE (ladders @ Aug 25 2007, 10:14 AM)
As for the noble, I hadn't even considered close combat, thanks for pointing that out. There is one problem though, an additional hand weapon is 4 pts and a shield and light armour is also 4 points, I can;t get both without going over the 125 pt/model limit, which would be better to get?

I had forgotten about the 125-points limit for characters in border patrols...

If I were you I'd get the light armor and shield.


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Tyrion
Posted: Aug 25 2007, 12:29 PM


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Pretty nice list. Regarding wardancers, they are very good when used properly. I see that you want the cheapest army possible, but two units of dryads would be better than one big unit of them. Gives you more tactical options aswell as makes use of more attacks aswell.


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ladders
Posted: Aug 27 2007, 06:48 AM


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At the moment, the list looks like this:


Noble, light armour & shield, scout kindred, hail of doom arrow - 124 pts

12 Dryads - 144 pts

10 Glade Guard - 120pts

5 Scouts - 85 pts (lead by noble)

TOTAL = 473 pts




Would this be a better option?


Noble, light armour & shield, scout kindred - 94 pts

8 Dryads - 96 pts

8 Dryads - 96 pts

10 Glade Guard - 120pts

5 Scouts - 85 pts (lead by noble)

TOTAL = 491 pts


It would mean I'd have to buy 3 boxes rather than 2, but I think I could live with that smile.gif
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@ztech
Posted: Aug 27 2007, 07:57 AM


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I really don't know which one is best... The Hail of Doom Arrow is just too awesome, but you have room for only three units if you take it.

Now that I think about it, scouting Glade Guards might not be so useful if you have a scouting Noble. They won't add much in the way of shooting and they're crap in close combat. You could remove them and take two units of 8 Dryads while keeping the HoDA for your Noble. A scouting Noble is perfectly able to get a lot of job done on his own, and it's pretty difficult to bring him down except with magic.


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Tyrion
Posted: Aug 27 2007, 08:11 AM


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The second list there is better by far me thinks. Keep the glade guard, they are really good archers for their points and adds to the shooty side of your army. I mean, you could get three 1´s when throwing to see how many shots you get from the HoAD smile.gif. I´d go with list number two. You´ll need the extra dryads anyway when you expand your army.


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ladders
Posted: Aug 27 2007, 09:03 AM


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Either way, I have to keep the glade guard, Border Patrol rules say that you have to have at least 1 unit of 10 infantry.

Also, if I go with the second list, I can replace the Noble's shield with an enchanted shield to bring it up to 499 points, or should I give him an additional hand weapon to bring it up to 495 points, or neither?
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@ztech
Posted: Aug 27 2007, 09:35 AM


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QUOTE (ladders @ Aug 27 2007, 09:03 AM)
Also, if I go with the second list, I can replace the Noble's shield with an enchanted shield to bring it up to 499 points, or should I give him an additional hand weapon to bring it up to 495 points, or neither?

I say, go with an enchanted shield.

That gives you an armor save of 3+ in close combat. It's about as good as an armor save can get for the Wood Elves. wink.gif


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