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 Experience [Must Read!]
Centrus
Posted: Oct 23 2009, 12:36 AM


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Hello everyone!

The staff has been talking lately, and we've come to the decision to try something new. From now until the end of December, we'll be trying out a new system for the board, an EXP system. Don't worry, levels aren't being reset or anything. What we're doing is adding some versatility to our grading, as well as opening it up to the ability for everyone to get some experience for quests that wouldn't earn a level. We talked it over for a few weeks, and what we've come to is a general recognition that it would enrich everyone's experience. So, with no further adieu, the highlights!

QUOTE (The Important Stuff)

  • EXP Beta runs from Oct 23rd, 2009 - January 1st, 2010
  • 1 Level is equal to 1000 EXP
  • Everyone starts at their current level and 0/1000 EXP
  • The higher your level, the harder your grading will be [Nothing new. Same as it has been. Just saying that if a level 1 and a level 10 turn in the same work, the level 10 will get less EXP. No surprise.]
  • Quests that are currently in progress will be graded on the EXP system unless you have a valid reason for it not to be. [Talk to me! I love communication.]
  • If you could please include EXP values along with your levels in your sig, that would be awesome. [You'd make our lives so much easier, which makes us happier when we grade. I tease, I tease.


Any questions/comments/concerns? Talk to me on AIM or post it up here. I'm happy to talk about it.
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Damek
Posted: Oct 23 2009, 06:34 AM


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Sounds neat! Once I get around to posting... er... anything... I'll see how I feel about it fully. I think it's a good one though. 'cause I like levels. And I don't really care about much else. lol.
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Bane
Posted: Oct 23 2009, 06:55 AM


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One thing I would like clarified: What happens at the end of the promo? If we decide not to go with the EXP idea as our method for leveling, what happens to EXP held by the players? Do they get a GP payout or is their level rounded up/down?
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Centrus
Posted: Oct 23 2009, 08:19 AM


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Hmm. I hadn't thought about that, Bane. At the end of the trial period, we'll be seeing if we want to continue using the system. If we continue, you keep your total. If not, I don't see why a GP payout would be unreasonable.

We'll discuss it and come back to ya with something real soon, alright?
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Bane
Posted: Oct 23 2009, 08:46 AM


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Sounds cool to me. We'll need to see if the system works. From what I can see, it looks promising so far, so either way, so long as people get some form of reward for their work, I do not see this as a bad thing in any way.
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Fayre
Posted: Oct 23 2009, 03:25 PM


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I really like this system! It seems like a good solution to scenarios where someone is close to earning a level, but not quite there.
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Stane
Posted: Oct 23 2009, 09:30 PM


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Just for clarification, if you earn a level or two in a quest, do you not gain EXP? Meaning, EXP is only rewarded if the rewards are less than a level. Just asking. I don't see how this new system could fail :).
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Centrus
Posted: Oct 23 2009, 10:00 PM


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To borrow an example [thanks Talal!], if you were to gain 3 levels and then some, it would be written as "Stane: +3500 EXP, +Defense Sword, +Noble Cloak"

The EXP isn't given only for "between levels", it's just a means of accomplishing "between levels", like a means of storing up to a level.

Clarified, I hope?
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Isato
Posted: Oct 23 2009, 11:32 PM


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Okay so , all I have to do is make sure I don't hit 1000 exp. Sounds fun.
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Bane
Posted: Oct 23 2009, 11:34 PM


All hail the TCG 'coon!
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QUOTE
To borrow an example [thanks Talal!], if you were to gain 3 levels and then some, it would be written as "Stane: +3500 EXP, +Defense Sword, +Noble Cloak"

The EXP isn't given only for "between levels", it's just a means of accomplishing "between levels", like a means of storing up to a level.

Clarified, I hope?


To simplify what Centrus said, instead of gaining 1 level, you're just going to gain 1000 EXP instead. But because now we're working with EXP, we can get, effectively, 1.5 levels off a quest instead of just a single level and gear to make up for it.
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Stane
Posted: Oct 24 2009, 12:52 AM


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Yep, I gets it. Gracias señor.
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Talal
Posted: Oct 24 2009, 06:28 AM


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I like the idea. I think an accumulative point system is a good way to earn levels. It can give the person a sense of how far they need to go and may also provide that sometimes needed creative urge to get there.
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Nemorac
Posted: Oct 24 2009, 10:53 AM


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Sounds like a good idea...this way, someone can still get some work done toward a level for questing, even if they don't get a full level from whatever they've done.
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Shenmock
Posted: Oct 25 2009, 05:21 PM


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I honestly like this idea. Maybe I'll even continue the quest I started months ago with Shenmock... >.>

And I'm guessing the five level max rule still applies?
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Bane
Posted: Oct 25 2009, 09:32 PM


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To my knowledge yes, although it's more a maximum of 5000 EXP per quest now. =P
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